SautVix Icon
Select an audio source to begin
or drop audio files anywhere
↑ ↓ ← →shape & speed control
SPACEhyperdrive / chaos burst
BACKSPACEtime crawl / slow motion
Z X C V Bswitch color theme
CAPTURING SYSTEM AUDIO
BASS
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    VISUALIZER MODES
    • ◈ SPIRAL
    • ◈ SPIRAL II
    • ▊ BARS
    • ⬥ RORSCHACH
    • ✦ RORSCHACH II
    • 〰 RIPPLES
    • ⬡ HEXAGON GRID
    • ✦ STELLAR
    • ⬡ MYSTIFY
    • ◉ VORTEX
    • ▌ WAVEFORM
    • ◎ CIRCULAR BARS
    • ⬡ TRUCHET RIVERS
    • ⬡ TRUCHET RIVERS II
    • ◈ BEAN TILES
    • ▦ WANG TILES
    • ▦ WANG TILES II
    • ◈ SYNAPSE
    • ▊ BARS 2
    • ✦ KALEIDOSCOPE
    • 🖌 SPECTRAL BRUSH
    AWAITING SIGNAL
    Controls & Visualizers
    ⌨ Global Shortcuts
    ZTheme → Cipher (deep purple / red) — or in Bars 2: flash bar set A white
    XTheme → Cryptic (cyan / blue / magenta) — or in Bars 2: flash bar set B white
    CTheme → Void (violet / crimson / ice) — or in Bars 2: flash bar set C white
    VTheme → Plasma (orange / amber / red) — or in Bars 2: flash bar set D white
    BTheme → Abyssal (ice blue / deep blue / gold)
    I / KInteractivity +5% / −5% — how wildly the viz reacts to beats
    O / LSensitivity +5% / −5% — amplifies or quiets audio input response
    SPACEHyperdrive / chaos burst — full speed surge (mode-specific effect)
    BACKSPACETime crawl — ultra slow-motion (most modes)
    ◈ Spiral
    ← →Warp time speed — left slows, right accelerates the animation
    ↑ ↓Scale the entire spiral geometry up or down
    ◈ Spiral II
    Release energy — fires rings outward from the core and expands the orbits; hold for a steady stream and to widen the field
    Absorb energy — pulls rings inward into the core and contracts the orbits; charges the core for a more powerful release
    Release energy leftward out of the core; hold for a steady stream — strength tracks sound intensity
    Release energy rightward out of the core; hold for a steady stream — strength tracks sound intensity
    no particlesPure sacred-geometry spiral with a charge-driven core — no orbiting dots
    ▊ Bars
    Inject synthetic bass energy into the left bars
    Inject synthetic treble energy into the right bars
    ↑ ↓Raise or lower all bar heights globally
    ⬥ Rorschach
    Inject bass-side energy into the left half of the inkblot
    Inject treble-side energy into the right half of the inkblot
    ↑ ↓Scale the waveform amplitude taller or shorter
    ✦ Rorschach II
    ← →Rotate the hyperspace mirror — fold the inkstorm through extra dimensions
    ↑ ↓Scale fractal depth — expand or collapse the organism bloom
    SPACEDimensional surge — blast open the mirror and flood with ink
    〰 Ripples
    Spawn constructive interference ripples from the left edge
    Spawn constructive interference ripples from the right edge
    ↑ ↓Increase or decrease overall ripple intensity
    ⬡ Hexagon Grid
    ← →Pan the entire hex field left or right
    ↑ ↓Zoom into or out of the hex grid
    SPACESpin / twist the hex field into a vortex
    ✦ Stellar
    ↑ ↓Boost or dim star brightness and bloom intensity
    ← →Increase or decrease star drift and rotation speed
    ⬡ Mystify
    ← →Rotate all bouncing polygons — CCW (left) / CW (right)
    ↑ ↓Expand or shrink all polygon shapes simultaneously
    SPACEFrenzy mode — polygons scatter and bounce at 4× speed
    ◉ Vortex
    ← →Bank the tunnel camera left or right
    ↑ ↓Pitch the camera up or down through the tunnel
    SPACEHyperdrive — light-streaks activate and speed hits max warp
    ▌ Waveform
    Inject synthetic bass energy into the left side of the wave
    Inject synthetic treble energy into the right side of the wave
    ↑ ↓Scale the waveform amplitude taller or shorter
    SPACEChaos surge — 4× amplitude and speed multiplier
    ◎ Circular Bars
    Boost the top quadrant bars (primary colour)
    Boost the bottom quadrant bars (accent colour)
    Boost the left quadrant bars (secondary colour)
    Boost the right quadrant bars (blended colour)
    SPACEAll bars surge to 3× height — total overload
    ⬡ Truchet Rivers
    Light up UP key tiles (yellow) — arcs glow solid as you hold
    Light up DOWN key tiles (cyan) across the river grid
    Light up LEFT key tiles (magenta) scattered in the grid
    Light up RIGHT key tiles (red/lime) scattered in the grid
    AUDIOBass beats ripple flip-waves that invert tile orientations, reshuffling entire river paths. Mid drives color downstream. Energy swells stroke width.
    ◈ Bean Tiles
    Light UP key triangles (yellow) — S-curve rivers glow along matching cells
    Light DOWN key triangles (cyan) — flowing arcs pulse with current
    Light LEFT key triangles (magenta) — bean channels illuminate left-ward
    Light RIGHT key triangles (red) — arc streams ignite rightward
    AUDIOBass beats spawn ripple-flip waves that rotate triangle tile types, creating new river paths. Mid drives hue flow downstream. Energy breathes stroke width. High freq triggers color injection pulses.
    ▦ Wang Tiles
    Illuminate UP key tiles (yellow) — Wang-connected neighbors glow in the matching edge hue
    Illuminate DOWN key tiles (cyan) — the connected region lights as a glowing shape
    Illuminate LEFT key tiles (magenta) — irregular halo follows Wang edge-match graph
    Illuminate RIGHT key tiles (red) — current flows through matching-edge neighbors
    AUDIOBass beats spawn color injection rings + edge-label flip waves that propagate WFC constraint outward. Mid drives global hue rotation. Christmas-light groups twinkle on all audio tiles.
    ◈ Synapse
    Fire UP neurons (top zone, yellow) — cascade spreads downward through connected nodes
    Fire DOWN neurons (bottom zone, cyan) — cascade spreads upward
    Fire LEFT neurons (left zone, magenta) — cascade spreads rightward
    Fire RIGHT neurons (right zone, red) — cascade spreads leftward
    SPACENeural storm — randomly fires neurons across the entire network simultaneously
    AUDIOBass beats spawn synapse waves that connect and disconnect neurons as they pass. Mid drives full-rainbow color drift. High freq causes random neural sparks. Energy scales node size and axon width.
    ▊ Bars 2
    ← →Inject synth energy into the left / right bars
    ↑ ↓Scale all bar heights taller or shorter
    ZFlash set A — 2–4 random bars shoot up white and glow
    XFlash set B — a different group of bars lights up
    CFlash set C — another unique group flares white
    VFlash set D — the fourth group of bars ignites
    SPACETurbo — 3.5× speed multiplier for all bars
    ✦ Kaleidoscope
    ← →Spin the kaleidoscope — left CCW, right CW; momentum carries on release
    ↑ ↓Zoom in (expand the mandala) or zoom out (collapse to seed point)
    SPACEHyperspin — fires the rotation into overdrive and detonates a pulse ring from center
    AUDIOBass beats fire radial shockwave rings that expand outward, and the mandala petals blooms wider. Mid drives the hue rotation — colours travel around the symmetry. Energy controls petal count and inner geometry complexity. High freq adds electric star-point sparks and inner corona glints.
    🖌 Spectral Brush
    Click + DragPaint glowing energy ribbons — each new stroke gets its own colour
    T / GDisappearance Duration +1 s / −1 s — controls how long ribbons linger after you lift the mouse (5 s – 210 s)
    🖌 Hide UI btnSmall button (bottom-right) — hides all UI panels so mouse paints freely without triggering the idle cursor-reveal. Click again to show UI.
    BASSThickens ribbons, pulses glow intensity, and bends the ribbon shape on every beat
    MIDSCreates sinuous wave distortions and flowing twists along the ribbon; shifts hue range
    TREBLEAdds electric flicker sparks and fine distortion noise along each strand
    LIFETIMERibbons live for the duration set in Settings (5–120 s), reshaping and shifting colour throughout their life. Bass bends them, mids undulate them, treble sparks. They branch on heavy beats, release particles, and fade into luminous ghosts before dissolving.
    Settings
    Sound Sensitivity50%
    Controls how strongly the visualizer reacts to audio amplitude. Higher values amplify quiet sounds; lower values focus on louder peaks.
    Interactivity50%
    Controls how much the visualizer responds to beat transients and energy spikes. Higher values create more dynamic, reactive motion.
    Disappearance Duration (Spectral Brush)10s
    How long a painted ribbon stays visible after you release the mouse. 5 s = quick fade, 210 s = very long-lasting trails. Shortcut: T to increase, G to decrease.
    INTERACTIVITY 50%